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- A (partial) Solution to King's Quest III
- The manual is required for solution.
-
- There are many random factors in this game. Some of these are as
- follows :
-
- Cat's presence.
- Your success in taking the cat.
- Robbers' presence.
- Acorn availability.
- Eagle presence (and especially the dropped feather).
- Movement in tree house.
- Captain's presence.
- Pirate's presence.
- Rats' presence.
- Availability of porridge.
- Birds' & Animals' dialogue etc.
-
- NOTE : The first task given to you by the wizard MUST be completed
- within 3 minutes (eg. Empty chamber pot or feed chickens). This
- game must be played in alternate 5 and 25 minute stages
- (approximately) ie. the wizard will be in the vicinity for about 5
- minutes (and able to check on you) and will then be gone or asleep
- for about 25 minutes. You must NOT be caught carrying anything that
- can be used for a spell (identified by "*") while the wizard is in
- the vicinity.
-
- Go East. "Take cup" (1 point). Go North. "Take broom" if your
- assigned task is sweeping. "Take food" (3), "take bowl" from shelf
- (1), "take knife" (1) and "take spoon" (1).
-
- Go S, W then upstairs to second level. Wait for wizard to leave at
- approx. 0:05:00. Go upstairs and "take fly" (1). Go down stairs
- and through door to the North. "Open drawer" to get the mirror (1),
- "open closet" and "move robe" to get the magic map (7). "Close
- closet" then "feel on closet" to find the key (3). "Open drawer" to
- get the essence (1).
-
- NOTE : When possible, "take cat". You may have to try this a number
- of times. When you have the cat, "take fur" (1).
-
- Go South, down the stairs and South again. Go behind the chicken
- fence and "feed chickens". "Open gate" and "take chicken". "Take
- feather" (1), "open gate" and go down mountain path to Llewdor.
-
- NOTE : Whenever you see the eagle, watch for a feather to drop. If
- this happens, "take feather" (2).
-
- Go 2 screens West, turn North IMMEDIATELY and stop. When Medusa is
- close to you, "show mirror to medusa" (5). Go North and "take snake
- skin" (1). Go 2 screens North and "take cactus" (1). Go East and
- "take acorns" (1) if possible. This may have to be attempted a
- number of times throughout the game.
-
- NOTE : If you are robbed at any time by two thieves, don't worry -
- the following move will get your stuff back.
-
- "Reach in hole" (3) then climb ladder (2). Stop next to platform
- and "look in house". If somebody is moving about, go down and try
- again until there is no movement ie. there is a sleeping figure in
- the chair. Enter the house.
-
- ONLY IF YOU HAVE BEEN ROBBED : "Open bin", "look in bin", "take all"
- and "close bin".
-
- "Take purse" (4) then climb down ladder and move 2 screens West.
- "Open door" of store and "pat dog" to get the dog hair (1). "Look
- at shelves" then "buy pouch" (1), "buy salt" (1), "buy lard" (1) and
- "buy fish oil" (1). Go E, N and "take mud" (1). Go E, N and walk
- into ocean. "Take water" (1). Go W, N and "take mistletoe" (1).
-
- Go West and "open door". You may have to repeat this a number of
- times until bears are not home and porridge is available. "Take
- porridge" (2) and go upstairs. "Open drawer" and "take thimble"
- (1). "Close drawer", go downstairs and exit South. "Look at
- flowers" and "take dew" (1). Go 2 screens North and retrace your
- path up the mountain.
-
- Go to your (Gwydion's) bedroom (East on the second level) and "hide
- all" (4) then "take bread". Everything with an asterisk (*) MUST be
- hidden before wizard's return at approx. 0:30:00. Go to kitchen and
- wait for wizard. When he arrives, go South and "give bread to
- wizard". Waste time for approx. 5 minutes until wizard goes to
- sleep.
-
- Go to your bedroom and "take all". Go to the wizard's study (door
- to the North of the front door) and "unlock cabinet" to get the wand
- (4). Go to bookshelf on the right. "Move book", "pull lever" (5)
- and go down stairs.
-
- WARNING : Don't walk past cat (either up or down) if it is on
- stairs. Go to a different screen and return until cat is not there.
-
- "Look around" and "look at shelves". "Take fish bone" (1), "take
- juice" (1), "take mandrake root powder" (1), "take saffron" (1),
- "take spittle" (1) and "take toadstool powder" (1). "Read book"
- then "turn to page II". Complete spell (10). Go upstairs
- (remembering not to pass cat on stairs) and "push lever". "Move
- book" and "open cabinet" to return wand. "Look at map" then
- teleport to Llewdor.
-
- Remember to watch for the eagle feather if you haven't already got
- it. Walk around and listen to animals, birds, fish and lizards for
- clues about the rest of the game. Remember that the map will only
- display the areas you have been to. Return to your bedroom and
- "hide all" before the wizard wakes at approx. 1:00:00. Waste time
- until wizard leaves at approx. 1:05:00.
-
- Go to your bedroom and "take all". Go to the wizard's study and
- "unlock cabinet" to get wand (4). Go down to the laboratory again
- and complete the other six spells (60). "Put cookie in porridge"
- and go upstairs. Return wand to cabinet, close trapdoor and hide
- lever again.
-
- "Look at map" and teleport to cave entry. "Dip eagle feather in
- essence" (4) and fly near spider which you will grab and drop at
- sea. Go North into cave where you will be given an amber stone (3).
-
- Exit to the South and return to mountain top. "Hide all" in your
- bedroom and "take porridge". Wait in kitchen for wizard's return at
- approx. 1:30:00.
-
- Go into dining room and "give porridge to wizard" (12). This
- effectively takes the wizard out of the game and it's now time for
- you to leave Llewdor. Go to your bedroom and "take all". "Look at
- map" and teleport to the tavern.
-
- At this point you could go back to the tree house and go through the
- routine of getting the gold coins again. This would replenish your
- supply of coins and you will gain more points. I only tried this
- one extra time, so I don't know if you are supposed to do it to get
- the maximum score, or whether it's a fault in the game.
-
- "Open door" and "talk to captain". "Give purse to captain" (3) and
- go S, E, E, N (2). Go East and "take crate". (Rats appear here at
- random. Their dialogue will provide a clue to the location of the
- buried treasure.) Go West and "drop crate" near large crate.
-
- "Jump on crate", "jump on crate" then "jump". Climb up (2).
- (Captain may be in chair or may appear from left.) Go East (pirate
- appears at random) and "look around". "Take shovel" (1) and go 2
- screens West. "Open chest", "look in chest" and "take all" to
- retrieve your belongings (3).
-
- Go East and wait for the announcement of LAND HO! Wait for DROP
- ANCHOR and then climb up ladder to deck. Go down to lower deck and
- move East. Walk off side of ship and swim East to the shore (5).
- You'll have to hurry to avoid the shark.
-
- Go E, N, S then go to Southern side of tree. Walk 5 paces East and
- "dig" to get the treasure (7). I had to try this a zillion times
- before I was successful. The treasure seems to be available only at
- random.
-
- You must now climb to a confrontation with the Abominable Snowman.
- I went through the moves in travelling the path and climbing to the
- top just for fun, but it's easier to "Dip eagle feather in essence"
- and fly West then up until you reach a flat plateau. Fly around
- until the Abominable Snowman leaves then "eagle begone myself
- return".
-
- Move down the left fork of the path (4) and you will find yourself
- on a sheer face. (You should save games regularly while in this
- area.) Climb carefully down to the first ledge and go North into
- the cave. These caves form a maze so watch your exit point
- carefully.
-
- Travel East to exit and climb down to ledge. Go East into cave and
- West to the exit. Climb up to ledge and move East into cave. Move
- East to the exit and follow path to the East. Travel E, S until you
- slip. Go East into cave.
-
- Go up stairs to the top and then West. "Rub ointment on body" and
- move West. "Stir brew with finger" then "brew of storms churn it
- up" which will kill the dragon (7). "Untie girl" (3) who is really
- your twin sister and move 2 screens East.
-
- Go down the stairs to the bottom and move West. "Talk to girl"
- several times then go 2 screens North (4) for the family reunion and
- the end of your quest.
-
- This should give you a score of 202 of a possible 210.
-
- MAGIC SPELLS
- ------------
-
- PAGE II : UNDERSTANDING THE LANGUAGE OF CREATURES
-
- INGREDIENTS : ONE SMALL FEATHER FROM A BIRD
- ONE TUFT OF FUR FROM ANY ANIMAL
- ONE DRIED REPTILE SKIN
- ONE ROUNDED SPOONFUL OF POWERDED FISH BONE
- ONE THIMBLE FULL OF DEW
- ONE MAGIC WAND
-
- DIRECTIONS : PUT THE SMALL FEATHER IN A BOWL
- PUT THE FUR IN THE BOWL
- PUT THE REPTILE SKIN IN THE BOWL
- ADD A SPOONFUL OF POWDERED FISH BONE
- PUT THE THIMBLE FULL OF DEW IN THE BOWL
- MIX WITH HANDS (MIXTURE WILL BE DOUGHY)
- SEPERATE MIXTURE INTO TWO PIECES
- PUT DOUGH PIECES INTO YOUR EARS
-
- RECITE : FEATHER OF FOWL AND BONE OF FISH
- MOLDED TOGETHER IN THIS DISH
- GIVE ME WISDOM TO UNDERSTAND
- CREATURES OF AIR SEA AND LAND
-
- WAVE THE MAGIC WAND
-
- YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS, BIRDS AND
- FISH. YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO THEM. THE SPELL
- WILL LAST AS LONG AS THE DOUGH IS IN YOUR EARS.
-
-
- PAGE IV : FLYING LIKE AN EAGLE OR A FLY
-
- INGREDIENTS : ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN EAGLE)
- ONE PAIR OF FLY WINGS (TO BECOME A FLY)
- ONE PINCH OF SAFFRON
- ROSE PETAL ESSENCE
- ONE MAGIC WAND
-
- DIRECTIONS : PUT A PINCH OF SAFFRON IN ESSENCE
-
- RECITE : OH WINGED SPIRITS SET ME FREE
- OF EARTHLY BINDINGS JUST LIKE THEE
- IN THIS ESSENCE BEHOLD THE MIGHT
- TO GRANT THE PRECIOUS GIFT OF FLIGHT
-
- WAVE THE MAGIC WAND
-
- YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE
- TRANSFORMATION SPELL. TO CAST THE SPELL ANY TIME LATER:
-
- DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO BECOME AN
- EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU WANT TO BECOME A
- FLY). YOU WILL TURN INTO AN EAGLE OR A FLY. IF YOU DO NOT
- TRANSFORM BACK INTO YOURSELF BY SAYING "EAGLE (OR FLY) BEGONE MYSELF
- RETURN", THE SPELL WILL WEAR OFF AFTER SOME TIME HAS PASSED.
-
- YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON POTION IS GONE.
-
-
- PAGE VII : TELEPORTATION AT RANDOM
-
- INGREDIENTS : ONE SPOONFUL OF SALT GRAINS
- ONE SPRIG OF DRIED MISTLETOE
- ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR
- ONE MAGIC WAND
-
- DIRECTIONS : GRIND A SPOONFUL SALT IN A MORTAR (WITH A PESTLE)
- GRIND THE MISTLETOE IN THE MORTAR
- RUB THE STONE IN THE MIXTURE
- KISS THE STONE
-
- RECITE : WITH THIS KISS I THEE IMPART
- POWER MOST DEAR TO MY HEART
- TAKE ME NOW FROM THIS PLACE HITHER
- TO ANOTHER PLACE FAR THITHER
-
- WAVE MAGIC WAND
-
- YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE RANDOM
- TELEPORTATION SPELL. TO CAST THE SPELL, RUB THE STONE. IT WILL
- INSTANTLY WHISK YOU AWAY FROM WHERE YOU ARE. REMAIN ALERT, HOWEVER.
- EVEN THOUGH YOU USE THE SPELL TO RUN AWAY FROM DANGER, NOTHING
- GUARANTEES THAT YOU WILL NOT ARRIVE IN A MORE PRECARIOUS SITUATION
- THAN THE ONE YOU LEFT.
-
- THE POWER OF THE CHARM REMAINS FOR AS LONG AS YOU CAN RETAIN THE
- STONE.
-
-
- PAGE XIV : CAUSING A DEEP SLEEP
-
- INGREDIENTS : THREE DRIED ACORNS
- 1 CUP NIGHTSHADE JUICE
- EMPTY POUCH
- MAGIC WAND
-
- DIRECTIONS : GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]
- PUT THE ACORN POWDER IN A BOWL
- PUT THE NIGHTSHADE JUICE IN THE BOWL
- STIR THE MIXTURE WITH A SPOON
- LIGHT A CHARCOAL BRAZIER
- HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE
- UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN
- REMOVE FROM HEAT]
- SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]
-
- RECITE : ACORN POWDER GROUND SO FINE
- NIGHTSHADE JUICE LIKE BITTER WINE
- SILENTLY IN DARKNESS YOU CREEP
- TO BRING A SOPORIFIC SLEEP
-
- WAVE THE MAGIC WAND
- PUT THE SLEEP POWDER IN THE POUCH [FOR SAFEKEEPING]
-
- YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER WHOEVER
- IS NEARBY. TO CAST THE SPELL, POUR THE SLEEP POWDER ON THE GROUND
- (OR FLOOR) IN A DANK, DARK PLACE THEN RECITE "SLUMBER HENCEFORTH"
-
-
- PAGE XXV : TRANSFORMING ANOTHER INTO A CAT
-
- INGREDIENTS : 1/2 CUP MANDRAKE ROOT POWDER
- 1 SMALL BALL OF CAT HAIR
- 2 SPOONFULS OF FISH OIL
- MAGIC WAND
-
- DIRECTIONS : PUT MANDRAKE ROOT POWDER IN A BOWL
- PUT THE CAT HAIR IN THE BOWL
- PUT 2 SPOONS OF FISH OIL IN BOWL
- STIR THE MIXTURE WITH A SPOON [DOUGH WILL BE OILY]
- PUT THE DOUGH ON THE TABLE
- PAT THE DOUGH INTO A COOKIE [LET HARDEN ON TABLE]
-
- RECITE : MANDRAKE ROOT AND HAIR OF CAT
- MIX OIL OF FISH AND GIVE A PAT
- A FELINE FROM THE ONE WHO EATS
- THIS APPETIZING MAGIC TREAT
-
- WAVE THE MAGIC WAND
-
- YOU HAVE JUST CREATED A COOKIE THAT, WHEN EATEN, WILL TURN THE
- VICTIM INTO A CAT FOREVER!
-
-
- PAGE LXXXIV : BREWING A STORM
-
- INGREDIENTS : 1 CUP OF OCEAN WATER
- 1 SPOONFUL OF MUD
- 1 PINCH OF TOADSTOOL POWDER
- 1 EMPTY JAR
- MAGIC WAND
-
- DIRECTIONS : PUT A CUP OF OCEAN WATER IN BOWL
- LIGHT A CHARCOAL BRAZIER
- HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY, BUT NOT
- TO BOILING, THEN REMOVE FROM HEAT]
- PUT A SPOON OF MUD IN THE BOWL
- ADD A PINCH OF TOADSTOOL POWDER
- BLOW INTO THE HOT BREW
-
- RECITE : ELEMENTS FROM THE EARTH AND SEA
- COMBINE TO SET THE HEAVENS FREE
- WHEN I STIR THIS MAGIC BREW
- GREAT GOD THOR I CALL ON YOU
-
- WAVE THE MAGIC WAND
- POUR THE STORM BREW INTO THE JAR
-
- YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO
- ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND RECITE
- "BREW OF STORMS CHURN IT UP"
-
- OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING WILL
- OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY RAIN IT SELF
- OUT. IF YOU WISH IT TO SUBSIDE EARLIER, RECITE "BREW OF STORMS,
- CLEAR IT UP"
-
-
- PAGE CLXIX : BECOMING INVISIBLE
-
- INGREDIENTS : 1 JAR OF LARD
- 1 CACTUS
- 1 SPOONFUL OF CACTUS JUICE
- 2 DROPS OF TOAD SPITTLE
- MAGIC WAND
-
- DIRECTIONS : CUT THE CACTUS WITH A KNIFE
- SQUEEZE THE CACTUS JUICE ON SPOON
- PUT THE CACTUS JUICE IN A BOWL
- PUT THE LARD IN THE BOWL
- ADD 2 DROPS OF TAOD SPITTLE
- STIR THE MIXTURE WITH A SPOON
-
- RECITE : CACTUS PLANT AND HORNY TOAD
- I NOW START DOWN A DANGEROUS ROAD
- COMBINE WITH FIRE AND MIST TO MAKE
- ME DISAPPEAR WITHOUT A TRACE
-
- WAVE MAGIC WAND
- PUT OINTMENT IN THE EMPTY LARD JAR
-
- YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN INVISIBLE.
- (BEWARE, THE OINTMENT ONLY WORKS IN A PLACE WHERE THERE IS BOTH FIRE
- AND MIST.) TO CAST THE INVISIBILITY SPELL, RUB THE OINTMENT ON
- YOUR BODY. YOU WILL BE INVISIBLE FOR A SHORT WHILE. YOU HAVE
- ENOUGH FOR ONE APPLICATION.